Procedurally generated game

Parallel Picnic

Parallel Picnic is a procedurally generated mobile game that explores aesthetics of absurd. With flying whales, toothbrush trees and disturbingly talking pickles.



Exploring alternative uses of procedural generation for game design.



De-gamified game that supports discovery and humour. An absurd mobile experience that makes people laugh. Procedurally generated aesthetics. Game narrated by space.


  • Nina Cecilie HĂžjholdt
  • Jesper Hyldahl Fogh
  • 5 weeks
  • 2017

My role

  • Interaction Design:
  • Concept
  • UX
  • Unity project