Prototyping.

As an Interaction Designer I use prototyping in my design process both as a mean of ideation and developing the concept, testing and validating ideas, and finally as deliverable that communicates the solution to stakeholders.

Prototyping.

As an Interaction Designer I use prototyping in my design process both as a mean of ideation and developing the concept, testing and validating ideas, and finally as deliverable that communicates the solution to stakeholders.

Rapid prototyping.

A great deal of my Interaction Design education was focused on the idea of rapid prototyping: fast, low fidelity methods like paper sketches, enactments and wizard of oz. They usually would feature mock-up solutions and are an intermediate step towards a more refined digital or physical prototype.

UI prototypes.

In the industry I had a chance to work more with screen prototyping. I have worked with tools such as InVision, Sketch, Adobe Creative Suite or Principle. I also have experience prototyping conversational UIs using Twine, Botsociety, Twilio and Dialogflow.

Hardware and software prototyping.

I am not a coder but I have enough experience with software and hardware prototyping to realise my ideas whether it’s a digital dictionary, a trainable lamp or force based interface. I dabble in Arduino, Processing and scraping together pieces of code basing on what I find online. As long as it works!

Physical prototyping.

As an architecture student I have spent countless hours with models and I still embrace the serenity of working with physical materials. I have experience crafting low and high fidelity look-and-feel prototypes working directly with hand shaped materials (clay, paper, cardboard), with simple tools (wood, polyurethane foam, styrophone, concrete) or by digital fabrication (MDF, ABS, plexi).